Game Development

23/4/2025 - 10/7/2025 (Week 1 - Week 12)


ZHANG HANYUAN | 0363727

Game Development | Bachelor of Design (Hons) in Creative Media | Taylor's University 

Game Development 

Module Introduction

In the first week of the fourth semester, the teacher introduced the game development module, outlining the tasks we would complete and the assessment criteria. He emphasized the key elements of game development, including game design, game art, and game technology, and stressed that every game should have a story.

In the first week, we formed a team of five. My teammates were GU QIANKUAN, ZHANG Xinyue, CHEN Minhua, YOUSOF and me. Our initial task was to come up with our own game ideas. After that, we discussed, selected a concept, and further refined it through more in-depth research.

In the end, the group decided to adopt the idea I proposed.


GDD

Basic information

1.game title

Team name/ member orgranization

Genre and platform

2.Concept and purpose

Game overview (brief description of the game)

story and narrative (plot, backstory, and story progression)

game objective (what does the player need to achieve)

target audience (age group, player interests, etc.

inspiration (other games, media, or concepts that inspired this one)

3.Game Design

Game mechanics (core actions, rules, and interactions)

Controls  (how the player interacts with the game)

game setting/ world building (environment, time period, visual style)

level design (layout, structure/ blueprint/ skeleton of the level, difficulty progression)

Game loop (what the player repeatedly does)

Game Balancing (how fairness and difficulty are managed)

4.Character & entities

Main character design (Protagonist's abilities, personality, role)

enemy design (Types of enemies, AI Behaviour, difficulty)

NPCs/ Other characters (Allies, merchants, or story-driven characters)

5.Visuals and layout

Game layout design - UI, menus, HUD : Heads-Up Display (health bar, inventory, score/ XP bar, objective tracker, etc)

Art style & visual direction - pixel art, 3D, cartoonish, realistic, etc.

Audio

6.Music & sound design (background music, sound effects, voiceovers)

Technical and development

Tools & technologies (game engines, art tools, etc)

development plan/ timeline (Milestones and goals)

In the first week, I first made the initial character concept design based on the team leader’s ideas.
Character concept design
Inspiration and Draft

First draft
First draft, second improvement




Digital Edition
Then the digitization




This is just a rough idea, and the character design will continue to be changed later

Finally, based on this draft, we used tools to turn the draft into this.




Then, everyone in our group was assigned tasks. I was responsible for UI design and animation.
Characters and background art: Game settings, level design, visual and layout


UI Design(Logo and Icon)
Logo
Inspiration and Draft


Inspiration

Draft

Made two versions
The first one was made with adobe illustration, and the second one was rendered using AI tools based on the first one.


Finally we choose the second one (rendered).


Icon

Inspiration


Digitalization








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