Game Development
23/4/2025 - 10/7/2025 (Week 1 - Week 12)
ZHANG HANYUAN | 0363727
Game Development | Bachelor of Design (Hons) in Creative Media | Taylor's University
Game Development
Module Introduction
In the first week of the fourth semester, the teacher introduced the game development module, outlining the tasks we would complete and the assessment criteria. He emphasized the key elements of game development, including game design, game art, and game technology, and stressed that every game should have a story.
In the first week, we formed a team of five. My teammates were GU QIANKUAN, ZHANG Xinyue, CHEN Minhua, YOUSOF and me. Our initial task was to come up with our own game ideas. After that, we discussed, selected a concept, and further refined it through more in-depth research.
In the end, the group decided to adopt the idea I proposed.
GDD
Basic information
1.game title
Team name/ member orgranization
Genre and platform
2.Concept and purpose
Game overview (brief description of the game)
story and narrative (plot, backstory, and story progression)
game objective (what does the player need to achieve)
target audience (age group, player interests, etc.
inspiration (other games, media, or concepts that inspired this one)
3.Game Design
Game mechanics (core actions, rules, and interactions)
Controls (how the player interacts with the game)
game setting/ world building (environment, time period, visual style)
level design (layout, structure/ blueprint/ skeleton of the level, difficulty progression)
Game loop (what the player repeatedly does)
Game Balancing (how fairness and difficulty are managed)
4.Character & entities
Main character design (Protagonist's abilities, personality, role)
enemy design (Types of enemies, AI Behaviour, difficulty)
NPCs/ Other characters (Allies, merchants, or story-driven characters)
5.Visuals and layout
Game layout design - UI, menus, HUD : Heads-Up Display (health bar, inventory, score/ XP bar, objective tracker, etc)
Art style & visual direction - pixel art, 3D, cartoonish, realistic, etc.
Audio
6.Music & sound design (background music, sound effects, voiceovers)
Technical and development
Tools & technologies (game engines, art tools, etc)
development plan/ timeline (Milestones and goals)











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